2023 Fall // Interactive Art 1: Creative Coding

πŸ† = Featured Projects

Critical Design, Speculative Design, and “User (un-)friendliness”

In this project, students were challenged to create an interactive artwork/experience that involves the user in an activity of looking critically at technology and their relationship to it. The user interface is the site of the critique.

Examples of relevant topics that we discussed and read about in class, in both Hertzian Tales and Speculative Everything (Dunne & Raby), include:

Tools used: p5.js, git, GitHub, Visual Studio Code

Games

In this project, students created artwork using the medium of videogames. Discussions centered around readings from Rise of the Video Game Zinesters (Anthropy) and How to Do Things with Videogames (Bogost). Students were encouraged, when appropriate to the concept of the game, to consider ways of interacting with the game that go beyond the default interfaces of keyboard/mouse/gamepad/monitor. The idea for the artwork must take advantage of the unique opportunities that the medium of videogames afford for both the artist and the audience.

Tools used: p5.js, p5play, bitsy, git, GitHub, Visual Studio Code